I am a second-year Computer Science PhD Student at Stanford University, co-advised by Leonidas Guibas and Gordon Wetzstein. My research lies in the intersection of computer graphics, geometry, and deep learning. Recently, I have been exploring 3D neural representations for large-scale scene reconstruction, 3D-aware GANs, and scene generation and editing. My work is graciously supported by a David Cheriton Stanford Graduate Fellowship.
Last summer, I interned at Adobe Research, London, working with Paul Guerrero and Niloy Mitra on neural scene editing.
Previously, I worked at Google as a software engineer on mobile computational photography (mostly related to Portrait Mode on Pixel phones).
I was also a Computer Science undergraduate and graduate student at Carnegie Mellon University, advised by Keenan Crane. This culminated in my Master’s Thesis on quad meshing.
PhD in Computer Science, 2020-Present
MSc in Computer Science, 2018-2019
Carnegie Mellon University, advised by Keenan Crane
BSc in Computer Science, 2015-2018
Carnegie Mellon University